JD Banner Gameloft
Sans objet
Game Designer

Si vous avez envie d'embarquer dans une nouvelle aventure palpitante et de vous épanouir au sein d'une équipe audacieuse et talentueuse, saisissez votre chance de rejoindre la partie ! 

Type d'emploi
Contrat à durée déterminée
Manager Role
Non
Emplacement du bureau
Saïgon
Modèle de travail
Hybride
Plateforme
PC/Console
Expérience de travail
Sans objet

Project Management:

  • Performing game designing tasks as assigned by Senior/ Project Lead Game Designer or Studio Game Designer Lead; or Producers; constantly trying to improve the quality of game design work.
  • Reviewing or evaluating competitive products (games), film, music, television, and other art forms to generate new Game Design ideas.
  • Keeping abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by participating in educational programs, attending meetings or workshops and in professional organizations or conferences.
  • Balancing and adjusting gameplay experiences in order to ensure the critical and commercial success of the products.
  • Overseeing gameplay testing to ensure intended gaming experience and game adherence to original vision.
  • Developing and maintaining design documentation with a high quality, including mechanics, story, menu flow, layout design, functional description and guidelines.
  • Determining supplementary “virtual features”, such as currency, shop items, menu design, and audio direction.
  • Defining meta, monetization and retention strategies of the games.
  • Creating gameplay test plans for internal test groups.
  • Providing feedbacks to production staff regarding technical game qualities or adherence to original design.
  • Creating gameplay prototypes and database of gameplay concepts that could be used in the future.
  • Regularly conducting design reviews throughout the game development process.
  • Providing Game Design feedbacks to programmers and artists to ensure the final quality of the game: art quality, gameplay polish, and ergonomics.
  • Checking, assigning and possibly fixing the bugs related to Game Design or feedbacks from others stakeholders.
  • Creating and managing documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
  • Making sure all prototypes/projects in the division will fully follow up with the core pillars.
  • Making sure all documents, gameplay features sent to HQ and external stakeholders are well-structured and highly qualified to minimize feedbacks and gain trust.

Support to coach, mentor, train, organize to build a solid Game Design team:

  • Supporting Senior/ Game Designer Project Lead or Studio Game Designer Lead to create training materials to improve the team members’ skills when getting request.
  • Proactively sharing experience especially after a project done.
Sans objet
Game Designer
Saïgon
Contrat à durée déterminée
PARTAGER CET EMPLOI
AUTRES EMPLOIS
Voir tous