Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
Modelling both organic and hard surfaces in high poly and low poly.
Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments.
Help define material and light properties for environment shaders.
Having a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow.
Coordinating with members of the team.
Type d'emploi
Contrat à durée déterminée
Manager Role
Non
Emplacement du bureau
Saïgon
Modèle de travail
Hybride
Expérience de travail
Sans objet
Sans objet
3D Environment Artist
Saïgon
•Contrat à durée déterminée
AUTRES EMPLOIS
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